Innovate – latest edition

The February/March issue of Innovate is now available at

A number of interesting articles, including:

  • Susana M. Sotillo examines the usefulness of instant messaging in teaching English as a Second Language.
  • Pamela Taylor describes the use of hypertext webs in her art history
  • Sean Gouglas, Stéfan Sinclair, Olaf Ellefson, and Scott Sharplin describe a game authoring assignment that they used in their graduate humanities computing course.
  • P.G. Schrader, Dongping Zheng, and Michael Young examine student teachers’ attitudes toward gaming and advocate the exploration of MMOGs (massively
    multiplayer online games) as educational tools in teacher preparation programs.
  • Rich Van Eck sees games as a possible way to involve girls more in technology and perhaps even improve their attitudes toward math and science.
  • Susan Crichton and Gail Kopp describe a distance education course for teacher training in Western China that utilizes multimedia to result in an interactive
    experience that brings together disparate groups spread across a vast nation into a supportive community of learning.
  • Stephen Downes concludes this issue, continuing his series on open source course management software
  • Finally, we now have a new section on special issues that features upcoming issues on open source software and ee-learning and a new section that alerts readers to upcoming conferences focusing on the use of information technology tools to enhance the educational process. This section will be continuously updated as conference material comes in.

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